Action* | Weapon | Goal | requirments | Effect | Hdr |
Strike | Unarmed/Melee | Dex +fight or melee | none | Basic punch/kick or stab/slash to hurt someone | |
Grapple | Unarmed | Dex+Fight | | Does 2 dmage opposed str+vigor roll to see if grapple takes | |
Knockdown | Unarmed | | | | |
Disarm | Unarmed/Armed | Dex +fight or Melee -4 | | Does 2 or weapon damage, knocks weapon from hand | |
Knockout | Unarmed/rmed | Dex +fight -4 | if armed must be with blunt or bludgeoning weapon | Does standard damage target must save for knockout based on damage taken | |
Throw | Thowable weapon | DEx + throw | | Throw knife/rock/grenade etc | |
Shoot | Ranged weapon | Dex + relevant skill/ may be attempted at penalty without skill | Need ammo and range | fires weapon, may shoot multiple times up to weapons rate ( with penalty) | |
Aim | Ranged weapon | - | able to point weapon at target | +1 goal/rnd aiming max 3 | |
Burst | Automatic or SA weapon | Dex+skill +2 | requires 3 shots in magazine | +2 Goal +2 Damange | |
Long Burst | Automatic weapon | Dex + skill -2 | At least six shoots | -2 goal +4 damage can overload shields, targets defense -2 | |
Empty Clip | Automatic weapon | Dex + skill -4 | More than six rounds in magazine | - 4 goal, + 7 Damage, can overlaod shields and -3 to defense | |
Suppressive fire | Automatic weapon | Dex + skill | at least 6 rounds in magazine | Surpesses an area up to shoot meters, targets attempting to enter area must check or bit hit | |
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